2.7 Whydunit
In a good mystery we all care about whodunit, but the real essence of the larger category I call “Whydunit” is much deeper. These are “detective” stories, and whether the detective is a seasoned pro, a cop, a civilian, or a journalist on the trail of a story, they’re all the same. Someone walks into our hero’s life, teases him with a mystery that seems small at first, that when our hero delves into becomes bigger and more dangerous with each turn.
Each of these stories is about going to the “dark side.” The need to know the final clue that will solve the mystery eats at each of our detectives, and leads them to break their own rules of conduct. The mystery is so intriguing, our hero can’t say no. And will go to any length to solve it. I call it the “dark turn” in which the detective becomes part of the crime. And by doing so, he becomes as bad as his quarry.
The three key components:
1. The “detective” does not change, we do; yet he can be any kind of gumshoe — from pro to amateur to imaginary.
2. The “secret” of the case is so strong it overwhelms the worldly lures of money, sex, power, or fame. We must know! And so does the Whydunit hero.
3. Finally, the “dark turn” shows that in pursuit of the secret, the detective will break the rules, even his own — often ones he has relied on for years to keep him safe. The pull of the secret is too great.
Examples: Shutter Island, Brick, Mystic River, Fargo, Blade Runner, All the President’s Men
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