7.2 Going for the 40 - The Board
Once you've filled in your BS2, you’re ready to tackle The Board. That’s the next step in the software. To get you started, your 15 beats are automatically placed on 15 color-coded scene cards on The Board.

The Board is the fabled device, seen in executive offices all over Hollywood, which allows you to "see" your movie before you begin writing by using index cards (virtual in our case, but you can print them). It is a way to easily test different scenes, story arcs, ideas, bits of dialogue, and story rhythms — and decide whether they work. And though it is not really writing, and though your perfect plan may be totally abandoned in the white heat of actually executing your screenplay, it is on The Board where you can work out the kinks of the story. It is your way to visualize a well-plotted movie, the one tool I know of that can help you build the perfect beast.
Each card has fields for you to enter Scene Heading, Description, Notes, Dialog, Emotional Change, and Conflict. You can also use color coding to differentiate 10 aspects, such as “Major Turn,” “Theme,” or “B Story.” And there’s also a nifty way to track Set-Ups and Pay-Offs (explained below).
The Board is broken down into four rows, 10 cards per row for a total of 40 — a good average count for the number of beats in the average movie.
Row #1 is Act One; the last card in that row, the Break into Two, is your first major turn.
Row #2 is the first half of Act Two up to the Midpoint. This is where your B Story and Fun and Games cards will appear.
Row #3 includes your Bad Guys Close In and All Is Lost cards leading to the final major turn, the Break into Three.
Row #4 concludes your screenplay with the Finale and Final Image cards.
You will quickly find that the ends of each row are the hinges of your story. The Break into Two, the Midpoint, and the Break into Three are where the “major turns” are found. This perfectly fits my mental map of what a screenplay is. And if you buy Syd Field’s premise that each of the turns spins the story in a new direction, you can see exactly where those turns occur.
What goes on your final 40 is very simple. Each card stands for a scene, so where does the scene take place? Is it an INTERIOR or an EXTERIOR? Is it a sequence of scenes like a chase that covers several locations? If you can see it, type it in the “Scene Heading” section of the card: INT. JOE’S APARTMENT – DAY. Each card should also include the basic action of the scene told in simple declarative sentences in the “Scene Description” section: “Mary tells Joe she wants a divorce.”

And now, here's a really cool part: Because each scene is like a mini movie with a beginning, a middle, and an end, we give you two more things to fill out on each card: the >< which indicates Conflict (who is in opposition to whom) and the +/- which indicates Emotional Change. Just like every good movie, every good scene has to have clear conflict and some emotional shift from start to finish. Filling in these symbols on every card prepares you to write quickly and confidently knowing EXACTLY what must happen in EVERY scene. It couldn't be easier.

Fill in The 40 for your movie completely and honestly, and you’ve got an iron-clad structure before you begin writing your screenplay. A few words of advice: Be concise! No need to write a book on each card. Be short and sweet.
 
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